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House Breukelen in Blender
Course chapters
Camera Mathing Tutorial in Blender 2.79
The process of matching 3D cameras and photography was never an easy topic, but I'm sure you'll finally get there after practice. Remember, you don't need to match your camera in 100% as long as it's only a still picture. Some minor differences will always occur and what matters is the final effect!
Basic Modeling Tutorial in Blender 2.79
In Basic Modeling I'll try to explain fundamental methods of creating interior geometry elements such as walls, stairs, windows, etc. By following the basic principles I really hope you'd be able to create everything necessary by yourselves. So, let's get started!
Subdivision Modeling Basics Techniques in Blender 2.79
Subdivision modeling is a little bit more advanced and universal technique for creating 3D models and that's why I've decided to cover it separately. Here we need a bit different approach to modeling and I'll try to describe its basic principles.
Subdivision Modeling Intermediate Techniques in Blender 2.79
In this part, we'll continue modeling sink and some other scene elements. You will learn a bit more about proper subdivision modeling and I will also show you how to create more complex furniture pieces based on photography and correct camera placement. Let's move on!
UV Mapping Tutorial in Blender 2.79
Building amazing 3D models is just a part of making digital scenes look real. In the 3D environment, before you apply texture to the model, you need to create UV mapping which will define the way of displaying an image file you"d like to view on the actual 3D surface.
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